FBI’s Warning: Violent Online Groups Lure Kids Into Sextortion

Richmond, VA – April 05, 2025 – A sinister epidemic is ravaging the digital landscape, as violent online groups like 764 and Gore collectives prey on children with devastating ferocity. The FBI Richmond field office has sounded the alarm, exposing how these predators infiltrate platforms like Roblox, Minecraft, Discord, and Telegram. They groom minors, building trust before extorting them into committing heinous acts—sometimes leading to loss of life. Case studies reveal the grim reality, while experts uncover subliminal tactics luring kids into this abyss.

Case Studies: Tragic Losses from Digital Exploitation

The reach of violent online groups has left a trail of shattered lives. In July 2021, Trinity, a 15-year-old from Alberta, Canada, fell victim to 764. Groomed via Discord, she was coerced into self-harm and explicit acts. Her mother, Maria, discovered disturbing images after Trinity’s behavior turned erratic. Though Trinity survived, the CBC reports that at least 20 U.S. children died by suicide between October 2021 and March 2023 due to similar sextortion, with the FBI linking many to 764’s tactics. The group’s endgame often involves pushing victims to livestream their deaths.

Another harrowing case emerged in March 2022. Nino Luciano H., a 17-year-old 764 member from Germany, livestreamed himself fatally stabbing a 74-year-old woman after attacking an elderly man. Influenced by the group’s violent ethos, he had carved “764” into his skin. HOPE not hate details how Luciano’s actions stemmed from digital radicalization, showcasing the lethal crossover of online coercion and real-world violence.

In November 2021, an American man in Kyrgyzstan, manipulated by a 15-year-old Eastern European girl tied to 764, died by self-immolation on Discord. The Guardian notes she encouraged his suicide, a chilling example of how these groups exploit vulnerable youth to fatal ends.

Subliminal Messaging in Innocent Games

Predators embed subliminal hooks in games like Roblox and Minecraft, exploiting their veneer of safety. These platforms, popular with kids aged 8-17, offer chat features where grooming begins. A WIRED investigation reveals how 764 members pose as peers, often flirting in chats with lines like “Hey, you’re cute—wanna talk somewhere private?” Unsuspecting kids, thinking they’re connecting with someone their age and gender, agree to move to Discord or Telegram.

Here, subliminal desensitization kicks in. Groups flood chats with gore videos or subtle prompts like “Prove you’re brave—cut yourself,” normalizing violence. The Global Network on Extremism & Technology highlights how Minecraft servers run by 764 users feature violent themes—simulated shootings or torture—masked as “edgy fun.” Roblox’s open chat, meanwhile, lets predators offer in-game currency like Robux to lure kids off-platform, where extortion escalates.

The Grooming-to-Extortion Pipeline

The process is calculated. Predators initiate flirty banter in-game—“You sound cool, let’s be friends!”—then suggest private apps, claiming “It’s safer there.” Once isolated, they shift gears. A Washington Post report details how Bradley Cadenhead, 764’s founder, coerced a 10-year-old girl into sending nudes, then demanded violent acts. Victims face threats: “Do it, or I’ll tell your parents.” Many comply, trapped by shame and fear.

This pipeline has fueled tragedies. The FBI’s IC3 warning notes groups like 764 thrive on publicly accessible platforms, using blackmail to force kids into self-harm or worse. Subliminal cues—violent imagery or peer pressure—desensitize them, making compliance feel inevitable.

Fighting Back Against the Tide

Parents can strike back. Monitor kids’ gaming habits and check chat logs. The FBI urges reporting to 1-800-CALL-FBI or tips.fbi.gov. Meanwhile, platforms must tighten moderation—Roblox’s Community Standards ban predatory behavior, yet enforcement lags. Education is key: teach kids to spot flirty traps and never leave public chats.

Communities must rally too. Law enforcement has nabbed figures like Cadenhead, sentenced to 80 years, per Justice Department, but the network persists. Awareness can sever its grip.

Reflections and a Lingering Question

Violent online groups have turned digital playgrounds into killing fields, claiming lives through coercion and cunning. Case studies like Trinity’s and Luciano’s reveal the stakes, while subliminal tactics in Roblox and Minecraft expose the peril hiding in plain sight. Parents, educators, and tech firms hold the power to disrupt this scourge. But as arrests mount, one question haunts: How many more kids will fall before these predators are stopped for good?

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Follow Clara Dorrian @CRiordan2024

About the Author

Clara Dorrian
Clara, a conservative Orthodox Christian, backs Trump, opposes progressives, and critiques government. Her faith drives her sharp political takes on 2025 issues. Follow Clara Dorrian at http://x.com/Criordan2024

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